Traveller-digest     Saturday, August 28 1999     Volume 1999 : Number 1034



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Re:[BITS] Spacedogs!
Re: Terraforming
Re: Terraforming
Re:[BITS] Something which excites me!
Re: Arbitration
Re: "Tender"/"Riders" combos as freighters
Re: List Civility (was Re: Insulting Leonard) 
Re: List Civility (was Re: Insulting Leonard) 
RE: Re:[BITS] Spacedogs!
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: List Civility (was Re: Insulting Leonard) 
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement
Re: [BITS] Spacedogs!
Re: Re Emulate CT...
Re: FS .pdf at BITS
Vargr Extremes

----------------------------------------------------------------------

Date: Sat, 28 Aug 1999 14:42:35 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Re:[BITS] Spacedogs!

- ----- Original Message -----
From: Terry Carlino <carlino@home.com>
> Please, please, please, tell me SJGames intends to distribute them in the
> U.S. Loren Please. [snippage]

Dom mentioned that SJG "doesn't do" adventures (normally), but that he
figures they'll carry these BITS items anyway.  If for some reason SJG does
not want to sell them then The Traveller Trader will look into getting them.
We will gauge interest levels prior to ordering, but I really want to see
all of the BITS stuff make it over here in decent numbers.  Say what you
will about my will-power, but I just can't resist the urge to own every
Traveller product I hear about ;-)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.downport.com
Colin Michael, Webslinger

------------------------------

Date: Sat, 28 Aug 1999 19:47:12 +0100
From: "Dr. Nik" <sharik@barrayar.demon.co.uk>
Subject: Re: Terraforming

>Heck!  The GM doesn't have to worry about a *real* explaination if
>it's "just a mystery that no one has ever figured out."  I don't
>have many of them, but this *is* one. ;->

I like that as a good GM approach. Unfortunately I like to have a
mostly-plausible explanation for things as my players are bound to start
asking questions about it, because if I don't then they'll start
pondering the problem and I'll suddenly have to become an expert on
terraforming, or biochemistry, or jump-drive mechanics. It leads to some
very interesting speculative or philosophical discussions, but it does
tend to interfere with game flow.

I know it's back to the discussion a while ago about players being
experts where GMs aren't bit it happens.

Besides, I _like_ knowing this sort of thing. Roleplaying has confirmed
my long-held belief that "there's no such thing as useless information,
only information I haven't found a use for yet."

Nik
- --------------------------------------------------------------
     Nik Whitehead C885587-B S zh++ as+ da+ kk-- A 224
sharik@barrayar.demon.co.uk    http://www.barrayar.demon.co.uk
           Having the moral high ground is good.
   Having the moral high ground and a meson gun is better.

------------------------------

Date: Sat, 28 Aug 99 16:23:46 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Terraforming

On 08/28/99 at 07:47 PM,  "Dr. Nik" <sharik@barrayar.demon.co.uk> said:

>>Heck!  The GM doesn't have to worry about a *real* explaination if
>>it's "just a mystery that no one has ever figured out."  I don't
>>have many of them, but this *is* one. ;->

>I like that as a good GM approach. Unfortunately I like to have a
>mostly-plausible explanation for things as my players are bound to
>start asking questions about it, because if I don't then they'll
>start pondering the problem and I'll suddenly have to become an
>expert on terraforming, or biochemistry, or jump-drive mechanics. It
>leads to some very interesting speculative or philosophical
>discussions, but it does tend to interfere with game flow.

Actually, I like to have plausible explanations socked away for
everything too, but I can't say too much about some of my background
material because *all* much PBEM players are on the list.  <G>

>I know it's back to the discussion a while ago about players being
>experts where GMs aren't bit it happens.

Not that I'll officially admit to *ever* doing this, but a trick is
to let the expert players come up with one or more plausible
explanations.  Pick one secretly, then just smile knowingly and
refuse to tell them which of their solutions is the correct one.

>Besides, I _like_ knowing this sort of thing. Roleplaying has
>confirmed my long-held belief that "there's no such thing as useless
>information, only information I haven't found a use for yet."

Oh, absolutely!  And it is easier to use someone elses explanations
than to come up with your own.  That's why mnost folks wants there
to be as few holes in rules and background as possible.  Of course,
I also want to be able to insert my own twists to everything, if for
no other reason than to keep the well read Travellers off balance.

Back to Terraforming and the large number of systems with planets
more Earthlike than they should be...

We all come up with handwaves for the occasional world, but when
there are *lots* of them it gets to be something of a problem,
right?  So, assuming some *ultra-high* TL culture decided for some
unknown reason to terraform worlds what would they do?

For example how *could* they produce worlds...

 too warm for their size, star and orbit?

 with dense breathable atmospheres when they are too small, large,
 young, or old?
 

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sat, 28 Aug 1999 21:26:08 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re:[BITS] Something which excites me!

"Terry Carlino" <carlino@home.com> writes:

>Please, please, please, tell me SJGames intends to distribute them in the
>U.S. Loren Please. <Down on hands and knees>

That's one Loren will have to answer.

FWIW the TML heavily influenced BITS decision to start making adventure
books around the size of the old LBBs. These first two are the toe in the
water. If they come across I assume they'll end up around the price of the
101s (as we will sell them at the same price 5 GBP which translates to $8
USD IIRC).

Of course if sales are good you'll see more of these. They have GT/T4 stats
as standard, and notes on how to convert to CT/MT/TNE, plus the unified
task system I posted a while ago (slightly rejigged to make the % chances
between each game similar).

Dom (who from the sig below indicates he's speaking in a non-BITS capacity
in this post).

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sat, 28 Aug 1999 14:48:05 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Arbitration

> Not that I'll officially admit to *ever* doing this, but a trick is
> to let the expert players come up with one or more plausible
> explanations.  Pick one secretly, then just smile knowingly and
> refuse to tell them which of their solutions is the correct one.

I'll admit to it, and my players know I do it. It also affects freebie
points at the end of the game, as I reward players on both playing in
character /and/ developing plausible suspension of disbelief. And penalize
munchkins who point out paradox for no purpose other than being a nuisance.

In Storyteller's WoD this is accentuated by the "Reality is Perception"
theory, which I have always used to different extremes, even in sci-fi
games.

In Traveller, I would award for gaming props like maps, deckplans, beastiary
entries, etc. Does anyone else award for non-chr oriented input? Dis-like
it? Have other ideas?

Note: Although I have played Traveller alot, I have never arbitrated. The
systems I have arbitrated are: AD&D, Star Wars, Twilight 2k, Amber Diceless,
and Storyteller. I won't bother listing what I have played. I have noticed
that some games are distinctly different in the way one must handle chrs and
game play, most obvious being Amber vs Anything. Since I only have
experience under one Traveller arbiter, what would mebers of the list
believe to be the primary differences from other systems in handling game
play?
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sat, 28 Aug 1999 15:01:46 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: "Tender"/"Riders" combos as freighters

>From: "Legate Legion" <legate@futureone.com>
>Subject: Re: "Tender"/"Riders" combos as freighters
...
>>  The economics shouldn't be too bad, but some crucial variables arise:
>> 1) can the subordinate craft be designed so that when carried their own
>>internal tankage is available to the tender?
>
>    Not only that, the subordinate crafts Jump Drive should be linked with
>the main ships Jump Drive, so the combined ship should have Jump-3.

  I can think of several ways that could be abused (having tried to design a
fleet based on a similar scam^h^h principle). At the very least a requirement
would be needed that the J-1 drives would have to be of a high enough TL that
the combos J-# would have been allowable.

  TCS has basic rules on linking ships' controls for Jumps, but it doesn't
allow J-drive linkages; the strong implication is that it's impractical.

        Steven Hudson

------------------------------

Date: Sat, 28 Aug 1999 18:02:04 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: List Civility (was Re: Insulting Leonard) 

> > Ever think of running a PBEM?
> 
> I've never done so, how are such things handled? Is there a PBEM FAQ? I have
> begun to consider this as an option due to my three mile driveway. I would
> rather play however. I've been the main arbiter for my group for around a
> decade, and I want a break!

Might be something on http://www.pbem.com.

Way I handle things is, I set up a couple mailing lists.  I run 2 groups, so 
I have 3 lists.  I use 1 list for each 'session' and the other one for 
announcements, rules changes, etc.  I use Onelist for this.  
(http://www.onelist.com)  So far, it works pretty good.

As to how I play, I have my players post to the game list they're on with 
what they want their characters to say and do.  I run the NPCs of course.  If 
I need a dice roll, I ask the player to use an email dice server at 
http://www.pbm.com and have it send the results to the list.  Since I set up 
the dice server to be able to *send* to the lists but not *recieve* from 
them, it works out pretty good.  I try to post as little as possible to the 
lists, as I believe I'm just laying out the background and such and that it's 
really the *players'* game.

It's a lot of work sometimes, but I think it's worth it.  I wouldn't get the 
chance to play otherwise.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 28 Aug 1999 18:16:21 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: List Civility (was Re: Insulting Leonard) 

> At 07:16 AM 8/27/1999 -0700, you wrote:
> >> Ever think of running a PBEM?
> >
> >I've never done so, how are such things handled?
> 
>         I have seen a few different approaches.  I personally run a
> non-canon CT PBEM.  I have all the users post thier characters actions set
> in chronological order to me.  I then take that information and synthsize a
> narrative out of it and mail it back to the players.  That starts the cycle
> again.  See my TNEC website for how it looks as finished product.

Looks nice.
 
>         Another popular approach is using a mailing list server and playing
> essentially as though sitting around the table in terms of dialog flow.
> This approach is *mucho* easier on the ref than the way I do it...  which
> means the rate of play tends to be higher.

Yup.  This is how I do it.  And it tends to crank the workload up a bit on 
the day to day end of things.
 
>         Last variant is using chat systems like IRC and ICQ to play a
> session in 'real time', again as though sitting around the gaming table.
> Biggest issue is getting everyone to be available at the same time.

I had the chance to play in an ICQ game, but my ICQ client is a clone that 
doesn't work too well with the real thing.
 
>         Snoop my TNEC PBEM log and if an opening comes up, feel free to
> offer to dive in.

I *play* in 4 PBEMS and I run two sessions of a game.  Who has *TIME* to get 
into another??????  <grin>
 
>         I am also toying with starting a "Merchant Prince" PBEM using a
> list-serv approach in mid-Sept, again set in my TNEC millieu.

So many games, so little time...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 28 Aug 1999 15:40:43 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Re:[BITS] Spacedogs!

You and me both :)
Jesse



> -----Original Message-----
> From: owner-traveller@listsimagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Sword
> Worlder
> Sent: Saturday, August 28, 1999 11:43 AM
> To: traveller@lists.imagiconline.com
> Subject: Re: Re:[BITS] Spacedogs!
> 
> 
> ----- Original Message -----
> From: Terry Carlino <carlino@home.com>
> > Please, please, please, tell me SJGames intends to distribute 
> them in the
> > U.S. Loren Please. [snippage]
> 
> Dom mentioned that SJG "doesn't do" adventures (normally), but that he
> figures they'll carry these BITS items anyway.  If for some 
> reason SJG does
> not want to sell them then The Traveller Trader will look into 
> getting them.
> We will gauge interest levels prior to ordering, but I really want to see
> all of the BITS stuff make it over here in decent numbers.  Say what you
> will about my will-power, but I just can't resist the urge to own every
> Traveller product I hear about ;-)
> 
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> The TRAVELLER Domain
> http://www.downport.com
> Colin Michael, Webslinger
> 
> 

------------------------------

Date: Sat, 28 Aug 1999 23:19:41 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: [www] Freelance Traveller Announcement

On Fri, 27 Aug 1999 18:40:24 -0400 (EDT), "David J. Golden"
<goldendj@pcisys.net> wrote:

>At 10:27 PM 8/26/99 GMT, you wrote:
>>V3's advertising when using the come.to URL. Instead, you will
>>see a popup window, much like the Yahoo! Geocities option, or a

>	Too bad. That's exactly why I ignore any and all sites hosted on
>GeoCities. Sorry, folks, it may be free, but I can't abide those
>popups. 

I agree, it's annoying.  I haven't decided whether I want to keep
the popup, or go with the delay page; I can't decide which is
less offensive.  But the come.to URL is just to nice to give up
without some _serious_ thought.

>>ACTIVATED), are too convenient to give up. If you are really
>>dead-set against seeing V3's ads, you can always bookmark our
>>current real location,
>>http://www.downport.com/freelancetraveller/Default.htm, or our

>	Then as long as you always have a "real" location, there's really no
>impact, right?

Essentially, yes.  But the come.to URL is guaranteed to point to
the current site, even if it needs to get moved for whatever
reason (as it has several times in the past).

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Sat, 28 Aug 1999 23:21:24 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: [www] Freelance Traveller Announcement

On Fri, 27 Aug 1999 18:40:24 -0400 (EDT), Kenneth Bearden --
Walker Jane Productions <dreamer@brokersys.com> wrote:

>David J. Golden wrote:

>>         Too bad. That's exactly why I ignore any and all sites hosted on
>> GeoCities. Sorry, folks, it may be free, but I can't abide those
>> popups.

>I agree with Dave.  Those popups are a real pain in the butt--especially when
>you close them before they load and they just pop up again.

I haven't checked yet (I believe that currently, there's a delay
page), but I don't believe that they reopen at V3.  Doesn't make
it much better, I know, but...

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Sat, 28 Aug 1999 23:23:19 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: [www] Freelance Traveller Announcement

On Fri, 27 Aug 1999 18:40:24 -0400 (EDT), Juliean Galak
<jg42@cornell.edu> wrote:

>At 04:51 PM 8/27/99 -0500, you wrote:

>>David J. Golden wrote:

>> >         Too bad. That's exactly why I ignore any and all sites hosted on
>> > GeoCities. Sorry, folks, it may be free, but I can't abide those
>> > popups.

>>I agree with Dave.  Those popups are a real pain in the butt--especially when
>>you close them before they load and they just pop up again.

>So turn off JavaScript.  That'll keep the pop-ups away....

Um, not necessarily, in a frames-supporting browser (which most
are, these days). All it takes is a TARGET= parameter in the HREF
statement.

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Sat, 28 Aug 1999 23:33:42 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: [www] Freelance Traveller Announcement

On Fri, 27 Aug 1999 22:13:55 -0400 (EDT), "Jory Earl"
<j-man@iname.com> wrote:

>My site has no pop-ups and its on Geocities.  Go to the URL below here in my
>sig and try it.

You have the GeoGuide instead, which must be at the top of the
page, and is about the same size as the popup at other places.
Only marginally better, IMO.

There will always be a disadvantage to a free service, unless it
is specifically being subsidized for some specific purpose of the
owner/operator by some other service - or by the o/o's other
income.  That represents my understanding of the present state of
Downport; it's also the current state of Execnet.  GeoCities, V3,
Xoom, and so on are all trying to make the free service pay for
itself the same way free TV pays for itself - by selling
advertising.  Someone has to make the choice as to whether the
penalty of having commercials displayed along with the show is
worth the exposure for the show.  That's the decision I need to
make now, and which I am in the process of making.

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Sat, 28 Aug 1999 23:50:05 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: [www] Freelance Traveller Announcement

On Sat, 28 Aug 1999 00:45:26 -0400 (EDT), "Benyamene' ZeAbe'
Akella" <xrp@sierratel.com>

>> So turn off JavaScript.  That'll keep the pop-ups away....

>And screw any /good/ java thingies on that page too. But an option.

...which is none, at the moment.  But who knows what the future
holds?

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Sat, 28 Aug 1999 16:42:49 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: List Civility (was Re: Insulting Leonard) 

> I try to post as little as possible to the 
> lists, as I believe I'm just laying out the background and such and that it's
> really the *players'* game.

Sounds like Storyteller ethics. Thanks for the info, I'll be following those
links today. I like your described tecnique, it allows for a matrix campaign
as I usually prefer.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sat, 28 Aug 1999 18:47:08 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: [www] Freelance Traveller Announcement

Jeff Zeitlin wrote:
> 
> On Fri, 27 Aug 1999 18:40:24 -0400 (EDT), "David J. Golden"
> <goldendj@pcisys.net> wrote:
> 
> >At 10:27 PM 8/26/99 GMT, you wrote:
> >>V3's advertising when using the come.to URL. Instead, you will
> >>see a popup window, much like the Yahoo! Geocities option, or a
> 
> >       Too bad. That's exactly why I ignore any and all sites hosted on
> >GeoCities. Sorry, folks, it may be free, but I can't abide those
> >popups.
> 
> I agree, it's annoying.  I haven't decided whether I want to keep
> the popup, or go with the delay page; I can't decide which is
> less offensive.  But the come.to URL is just to nice to give up
> without some _serious_ thought.

I'd go with the delay screen, for the same reason I went with the
GeoGuide banner on my GeoCities site.  The delay scren, once you've
passed through it, has the decency to stay out of your way.  The pop-ups
jump back up as you navigate through the site.  (At least they do on
GeoCities et al.)

<<snip>>

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Sat, 28 Aug 1999 16:46:50 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: [www] Freelance Traveller Announcement

>>And screw any /good/ java thingies on that page too. But an option.
> 
> ...which is none, at the moment.  But who knows what the future
> holds?

I thought I saw a Java sector viewer online, covering the Spinward Marches.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sat, 28 Aug 1999 18:58:17 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: [www] Freelance Traveller Announcement

Benyamene' ZeAbe' Akella wrote:
> 
> >>And screw any /good/ java thingies on that page too. But an option.
> >
> > ...which is none, at the moment.  But who knows what the future
> > holds?
> 
> I thought I saw a Java sector viewer online, covering the Spinward Marches.

There is.  Go to:

http://www.magma.ca/~ehenry/traveller/

and follow the link.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Sat, 28 Aug 1999 20:01:36 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: [BITS] Spacedogs!

I'd buy 'em from The Trav Trader but I'd rather see SJG or aome other
distributer pick them up, if only for the broaders sales base. Humm,
Loren doesn't follow the list as faithfully as he used to...how about an
email writing campaign... polite(!!) request to carry the books in his
email? Maybe just to give him a hint on the market? Or would this be
concidered a type of spam? Is there a "general" SJG address that we
could use?

Mike (drooling in anticipations!)

Jesse DeGraff wrote:
> 
> You and me both :)
> Jesse

> > > Please, please, please, tell me SJGames intends to distribute
> > them in the
> > > U.S. Loren Please. [snippage]
> >
> > Dom mentioned that SJG "doesn't do" adventures (normally), but that he
> > figures they'll carry these BITS items anyway.  If for some
> > reason SJG does
> > not want to sell them then The Traveller Trader will look into
> > getting them.
> > We will gauge interest levels prior to ordering, but I really want to see
> > all of the BITS stuff make it over here in decent numbers.  Say what you
> > will about my will-power, but I just can't resist the urge to own every
> > Traveller product I hear about ;-)

- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Sun, 29 Aug 1999 00:21:34 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: Re Emulate CT...

On Sat, 28 Aug 1999 13:59:45 -0400 (EDT), Cynthia Higginbotham
<cyhiggin@pipeline.com> wrote:

>> > An emulation of WHICH Traveller?  CT books 1-3, CT + all the supplements,
>> > CT+Striker, MT, TNE, T4, TDR? Even with the same ruleset, MTU and YTU can
 
>> What's TDR?

>Traveller Done Right, a mailing list effort to fix Traveller
>rules and background to be consistant and make sense. It was
>based on CT, and I don't know what happened to it.  Did it morph
>into Freelance Traveller?

Nope.  The final product of the kind of stuff that would be
thrashed out in TDR would certainly be welcome in Freelance
Traveller's "Doing It My Way" section, though.

Freelance Traveller was originally conceived of as a "magazine"
for Traveller fans, without discriminating as to milieu or system
(except that I don't consider "Traveller 2300", the original name
of what eventually became 2300AD, to be Traveller). Later, I
decided that rather than just a magazine, it should be a
"resource" for Traveller, with more than just the stuff that
you'd find in a print magazine.  While I've moved in that
direction (the Computer Connection was the first significant
step), there's more to come, waiting on time (for me to do it)
and technical availability (things like CGI scripts, FrontPage
components, java applets and javascripts, and so on).  I have
hopes, but I suspect that my "goal" will move farther away every
time I take a step toward it.  Which is good, in a way, because
it means that I'll always have that next step to take, which will
make the site better.  I'm currently averaging over 100 hits per
week, which was something of a milestone; I'm now beginning to
look at the possibility of 150 per week - but I know that I can't
do it with just more of the same.  Time is the key, and as long
as people are willing to keep coming, and keep waiting, and keep
writing, I'm willing to cram occasional 32-hour days into 24
hours, so I can make the site better.

I'd feel better if I got the occasional feedback and/or
suggestion, though - direct via email, until I have time to get
the forms working...


- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Sat, 28 Aug 1999 17:53:55 -0700
From: "Brian A. Howard" <bruadh@iname.com>
Subject: Re: FS .pdf at BITS

At 10:25 PM 08/27/1999 -0700, you wrote:
>Just today I got through reading the Famille Spofulam .pdf at the BITS site.
>I absolutely could NOT stop laughing or chuckling for hours!  Some of the
>descriptions are absolutely outstanding, and led to ALL KINDS of evil
>illustration ides in my wittle skull.  Maybe there'll be an illustrated
>version of this file in the future :)
>
>Jesse
/shameless plug

In case anyone is interested I have the 'official' picture of the CG pogo 
stick on my site. It is 'official' because Roderick Elliot himself gave it 
a blessing almost two years ago. Follow the sig below to the BSSHTS page. 
One of these days I really must update that page to the 1120s.

/un shameless plug.

Sincerely,

Brian A. Howard

Beware the sound of a Babel fish,
For a Vogon constructor fleet cannot be far behind.

http://home.earthlink.net/~bruadh/index.htm

------------------------------

Date: Sat, 28 Aug 1999 22:12:00 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: Vargr Extremes

        I just was reading a bit of my newspaper today that discussed the
difference in ranges for human vs canine perceptions.  A few interesting notes:

        What                                            Human
Canine
        Hearing Distance Range            75 feet               750 feet
        Hearing Frequencey Range      20Hz - 20KHz      ?? - 35KHz

        Any idea how much of this is applicable to Vargr?

        --Michel
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	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	    NET-City Communications....
	         Providing "Solutions for the Common Company"
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------------------------------

End of Traveller-digest V1999 #1034
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